On July 13, 2026, Chad Gable capped a gruelling gauntlet match on WWE Raw with his arm raised and a clear destination: an Intercontinental Championship shot against Penta at SummerSlam 2026, to be held in his hometown of Minneapolis. No mask, no alter ego — the El Grande Americano persona was officially retired. For wrestling fans, the unmasking was a story of redemption. For entertainment lawyers watching from the sidelines, a more pressing question surfaced almost immediately: who actually made money from the mask auction?
Merchandise platform Fanatics, which ran the auction for Gable's ring-worn El Grande Americano mask, told industry media they were "flabbergasted" at how well it performed. The result was so strong that Fanatics is now considering running pre-match auctions before events have even taken place — a new revenue model born directly from one wrestler's prop going unexpectedly viral. It is a striking moment in sports entertainment commerce. It is also a perfect case study in intellectual property law that extends far beyond the wrestling ring.
What Just Happened — and Why It Matters
The El Grande Americano character was developed for and debuted on WWE programming. The mask was part of a WWE-produced persona. When that mask sold at auction through Fanatics, the proceeds flowed through a structure almost every performance contract in North America uses by default: the company, not the performer, retains ownership of the character IP.
Chad Gable performed the character. He wore the mask. He invested months of creative labour into building El Grande Americano into a recognizable, merchandisable figure. But in standard sports entertainment deals — confirmed repeatedly through court filings, union negotiations, and industry reporting — the promotion typically owns the character name, the visual identity, and all associated merchandise rights. The performer receives a contractual royalty share, which in major promotions has historically ranged between 20 and 30 percent of net merchandise receipts.
This means that for every dollar Fanatics generated auctioning that mask, a substantial portion went to the company that created the character framework — not necessarily to the man who gave it a face.
WWE has not publicly disclosed the specific terms of Gable's merchandise arrangement. But the structure itself is industrywide, and it is far from unique to wrestling.
The Expert Angle — Performance Contracts and Character IP
Entertainment lawyers and intellectual property specialists in Canada see a version of this issue regularly. It does not require a wrestling ring. It applies to any situation where a performer, contractor, or creator develops a recognizable persona or character under a corporate agreement:
- A streamer who builds an on-screen identity under a platform partnership deal
- A corporate brand ambassador who develops a mascot character during an agency engagement
- A voice actor who creates a distinctive character voice for a production company
- A content creator whose social persona is developed in partnership with an influencer agency
In each case, the critical legal question is the same one Gable's mask auction dramatized: does the work-made-for-hire doctrine apply, and if so, what does that mean for future revenue?
Under Canadian copyright law — specifically Section 13(3) of the Copyright Act — where a work is made in the course of the author's employment under a contract of service or apprenticeship, the employer is the first owner of the copyright in the absence of any agreement to the contrary. For independent contractors, the default is different: the creator typically owns the work unless rights are explicitly assigned. The difference between "employee" and "independent contractor" status, and what the contract says about IP assignment, determines whether your character belongs to you or to the company.
What the Numbers Actually Look Like — A Concrete Case
Here is how the math works in practice. Assume the El Grande Americano mask auction cleared $20,000 — a conservative estimate given Fanatics' reported reaction. Under a 25 percent merchandise royalty structure, a common benchmark in sports entertainment:
- Performer's share: $5,000
- Company's share: $15,000
Now apply the alternative scenario: the performer negotiated a character IP carve-out clause before the persona debuted. In that case, the performer owns the character, licenses the mask design to the promotion for in-ring use, and retains independent merchandising rights. Under that structure, the entire $20,000 — minus platform fees of roughly 10 to 15 percent — flows to the performer.
The difference: approximately $13,000 to $14,000 in this single transaction alone.
If your contract includes an IP assignment or work-made-for-hire clause covering creative characters you develop, then when that character becomes commercially valuable, the upside goes largely to your employer. If you negotiated a character IP carve-out before signing, the calculation reverses. The window to make that negotiation is before the character exists — not after Fanatics is already flabbergasted.
This is not hypothetical arithmetic. In 2019, a US federal court ruling involving former WWE wrestler Rob Riddle (performing as Zack Ryder) addressed character merchandise royalty disputes. Similar disputes in Canada's entertainment sector have reached provincial courts and arbitration panels. The legal pattern is consistent: performers who do not explicitly negotiate character ownership almost never prevail in retroactive claims.
The Canadian IP Framework — What Performers Need to Know
Canada's legal landscape adds nuances that make the work-made-for-hire issue more complex than in the United States. Key points for Canadian performers and creators:
Quebec moral rights: Under Quebec civil law, creators retain moral rights in their work even when economic rights are assigned. A Quebec-based performer may retain the right to object to uses of their character that damage their reputation — but this does not restore economic rights over merchandise.
Independent contractor distinction: Many entertainment industry participants in Canada operate as sole proprietors or through personal corporations rather than as employees. In these cases, the employment default under Section 13(3) may not apply — but contract language assigning IP to the commissioning party will be enforced if it was clearly written and understood.
Ontario and other common law provinces: Courts in Ontario and other common law provinces apply similar principles: explicit written IP assignment overrides the creator's default ownership. Verbal understandings do not.
The Canadian Intellectual Property Office (CIPO) provides guidance on copyright ownership defaults, but the specifics of any individual performance or content creation contract require legal review. General rules are starting points, not conclusions.
Who Is Actually at Risk — Beyond Wrestling Fans
Chad Gable's situation resonates because it is visible. But the same IP dynamics play out invisibly across industries that are directly relevant to Canadians:
Esports athletes: Many Canadian esports competitors have developed recognizable in-game characters or personas under team contracts that include broad IP assignment clauses.
Digital creators: YouTubers, TikTokers, and streamers who build original character formats under agency representation agreements may find that the creative concept — the hook that drives their audience — is owned by the agency.
Corporate trainers and facilitators: Individuals who develop original training methodologies or branded frameworks while employed may find that those frameworks belong to their employer.
Theatre and commercial performers: Actors who develop original characters for branded commercial campaigns frequently sign out their IP rights without fully understanding the merchandising implications.
What to Do Before Your Character Has a Price Tag
The Chad Gable story is a useful pressure test for any Canadian who creates content, performs a persona, or operates under a brand identity within a larger organization. The moment to act is not after the auction results come in — it is before you sign.
Key questions to raise with a legal expert before entering a performance or content creation agreement:
- Does the contract include a work-made-for-hire or IP assignment clause? What does it explicitly cover — character names, visual designs, catchphrases, likenesses?
- Is there a merchandise royalty provision, and what percentage applies to which product categories?
- If you leave the organization, can you continue performing or licensing the persona?
- Does the contract include a reversion clause — meaning IP rights return to you if the company stops commercializing the character?
- In Quebec specifically: are moral rights being waived, and what protections remain?
A consultation with a Canadian entertainment or IP lawyer — available through platforms like ExpertZoom — can clarify your contractual position before your next negotiation. The Canadian Intellectual Property Office notes that copyright in works made during employment belongs to the employer by default — a principle codified in Section 13(3) of the Canadian Copyright Act. That default is changeable — but only in advance, and only in writing.
The lesson from Minneapolis is not just about wrestling. It is about what happens when something you built with your body, your creativity, and your reputation suddenly has a dollar value that surprises everyone — including the platform selling it. When that moment arrives, the only thing that determines whether you share in the upside is a contract clause you negotiated before anyone knew the character was worth anything at all.
This article is for informational purposes only and does not constitute legal advice. IP law and contract interpretation vary by province and by individual agreement. Consult a qualified Canadian entertainment or intellectual property lawyer for advice specific to your situation.

Eliza Perron