155 GB Forza Horizon 6 leaked via Steam: the encryption failure every Australian IT pro must know

Xbox Series controller with Forza Horizon Limited Edition branding, representing gaming cybersecurity breach

Photo : Oleg Kuznetsov / Wikimedia

Liam Liam O'ConnellInformation Technology
5 min read May 12, 2026

One of the most anticipated games of 2026 became one of its biggest security embarrassments on 10 May, when Playground Games accidentally uploaded a fully playable, unencrypted build of Forza Horizon 6 to Steam — nine days before its scheduled global launch on 19 May. The 155 GB build, containing thousands of game assets, was quickly downloaded and shared across the internet, with the game cracked and circulated within hours.

Microsoft responded swiftly, issuing franchise-wide hardware bans against confirmed leakers — with the unbanning date set at 31 December 9999, nearly 8,000 years from now. The incident is one of the costliest pre-release data exposure events in gaming history, and it carries real lessons for Australian businesses and IT professionals about encryption, access controls, and the cost of a single misconfigured deployment.

What Happened: A Classic Encryption Oversight

The leak stemmed from a straightforward but devastating error: Playground Games uploaded game build 23118904 to Steam's preload infrastructure without applying encryption to the files. Steam's preload system is designed to allow players to download games ahead of launch so they are ready to play on day one. Normally, preloaded files are encrypted and unplayable until an unlock key is distributed at launch.

In this case, no encryption was applied. Technically savvy users who monitor SteamDB — a third-party database that tracks Steam backend activity — identified the unprotected files and downloaded the full build. The game was cracked and shared publicly the same day.

The scale of the exposure is significant: 155 GB of game content, including maps, vehicle models, audio files, and the fully playable base game. For context, the entire game development investment behind a title like Forza Horizon 6 can run to hundreds of millions of dollars.

This was not an isolated incident. In March 2026, Death Stranding 2 suffered a similar leak when approximately 113 GB of files were uploaded to Steam without encryption, days before that game's release. The pattern suggests a systemic gap in pre-deployment content protection workflows across the industry.

Microsoft's Response: The Harshest Possible Sanction

Microsoft took enforcement action quickly and severely. Players found to have accessed the leaked build have received hardware bans — meaning the ban is tied to the physical device, not just an account — across the entire Forza franchise. The expiry date on these bans: 31 December 9999.

This is a deliberate legal and technical signal. Hardware bans are significantly harder to circumvent than account bans, as they flag the device's unique identifier regardless of which account logs in. Setting the ban date nearly 8,000 years into the future removes any ambiguity about permanence.

From a legal standpoint in Australia, accessing or distributing a leaked game build may constitute a breach of the Copyright Act 1968, even if the files were made accessible through a developer's own error. The principle that a copyright holder's mistake does not grant permission to copy or distribute their work is well established. Australians who downloaded the leak should be aware that "it appeared publicly" is not a legal defence.

What This Incident Reveals About Encryption Failures in Any Organisation

While Forza Horizon 6 is a consumer product, the underlying failure — uploading sensitive digital assets without encryption to a public-facing delivery network — is a scenario that applies to any organisation managing confidential files, client data, or proprietary software.

The Australian Cyber Security Centre regularly advises organisations on protecting data through encryption, noting that it is one of the most fundamental defences against data exposure. The Forza Horizon 6 incident illustrates what happens when that layer is missing from deployment pipelines:

  • Assets become freely downloadable the moment they reach any semi-public distribution point
  • Competitive intelligence is exposed: rivals, analysis firms, or bad actors can access unreleased product details
  • Legal and financial liability follows, whether from contractual breaches, brand damage, or enforcement costs
  • Consumer trust erodes: fans who waited years for a game now face spoilers, pirated copies circulating before launch, and questions about the developer's competence

For Australian businesses managing software deployments, client portals, or any digital distribution infrastructure, the checklist that should have caught this error is not complex: verify encryption status before deployment, enforce pre-flight checklists, and use automated controls that block unencrypted uploads to production environments.

Should Australian Gamers Be Concerned?

For legitimate players, the leak does not create any direct security risk. Forza Horizon 6 will still launch on 19 May 2026 for Windows PC and Xbox Series X/S, with a PlayStation 5 release announced for later in the year. Early access begins on 14 May for premium edition buyers.

Players who pre-ordered or intend to play legitimately should proceed normally. There is no indication that player data — accounts, payment information, or saved progress — was exposed in the leak. The exposure was limited to the game's own files.

The one risk for ordinary consumers is spoiler exposure. Given that 155 GB of content is now circulating online, including story elements and vehicle rosters, players wanting a fresh experience should avoid social media and gaming forums in the days before launch.

If you're an IT professional or business owner wondering whether your own deployment pipelines have similar gaps, Expert Zoom IT specialists can review your data handling protocols and identify vulnerabilities before an incident occurs.

The Broader Pattern: Encryption Gaps in Digital Distribution

The Forza Horizon 6 and Death Stranding 2 incidents in 2026 reflect a broader gap in how digital content is managed during pre-release windows. As games become larger, distribution pipelines more complex, and fan communities more technically sophisticated at monitoring platform back-ends, the window for an unencrypted asset to be discovered and shared is narrowing to minutes rather than hours.

For developers, publishers, and any organisation relying on digital delivery to protect intellectual property, the message is clear: encryption is not optional, and deployment checklists need automated enforcement, not manual sign-off.

The cost of the Forza Horizon 6 leak — in legal fees, enforcement infrastructure, brand damage, and lost sales to pirated copies — will likely far exceed the effort that would have been required to encrypt one Steam build.

Our Experts

Advantages

Quick and accurate answers to all your questions and requests for assistance in over 200 categories.

Thousands of users have given a satisfaction rating of 4.9 out of 5 for the advice and recommendations provided by our assistants.